"opengl pipeline"

Written By Atticus Kuhn
Tags: "graphics", "public", "project"
:PROPERTIES: :ID: 4a650910-c5b7-41b9-a0c1-c04e8fc3d2fc :mtime: 20240309074053 :ctime: 20240309074049 :END: #+title: opengl pipeline #+filetags: :graphics:public:project: * Pipeline 1) Vertex data 2) [[id:77aefb34-b3a3-41be-ba16-9f8a35be1824][Vertex shader]] 3) Tessellation control shader 4) Tessellation evaluation shader 5) Geometry shader 6) Primitive assembly 7) Clipping 8) Rasterization 9) [[id:ddb109b5-b171-472f-a780-e04b4c9eb2f5][Fragment shader]] 10) Screen buffer

See Also

Vertex shaderFragment shader

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