:PROPERTIES:
:ID: 68ccac6b-4af9-4512-a776-57c44086227c
:mtime: 20231021010311 20231019011446
:ctime: 20231019011444
:END:
#+title: vector area
#+filetags: :public:project:
* Definition of Vector Area
*vector area* (also called the *oriented area*) refers to the idea of tracking both
the area and the orientation of an oriented surface.
The reason we call it "vector" area is because
we can use [[id:5864974d-0edf-4757-9b1f-31b159c9aa7a][Vectors]] to keep track of the oriented
area.
We use $\vec{S} = A\hat{n}$ to track the vector area.
The magnitude of $\vec{S}$ is equal to the area of the
surface, and the direciton of $\vec{S}$ is pointing
in the direction of the normal vector to the oriented surface.
* Outward Normal convention
When talking about the vector area of a closed surface,
it is a convention to use the outward-facing normal vector.
* Closed body simplification
For any closed surface, regardless of the shape, the
sum of all the vector areas must be $0$.
** Closing shape trick
If you are asked to find the vector area of an open surface, you
can use a trick, where you add an imaginary surface to close
the open surface, and then subtract.
* Components of vector area
\[\vec{S} = (A\hat{n}_{x}, A\hat{n}_{y}, A\hat{n_{y}})\]
The components of the vector area are its projections onto
the planes $x= 0 , y=0, z=0$, respectively.
The area is independent of the orientation, BUT the
components of the vector area are dependent on
orientation.
* Equations about the vector area
\[\vec{S} = A\hat{n}\]
\[\vec{S} = (A\hat{n}_{x}, A\hat{n}_{y}, A\hat{n_{y}})\]
\[\vec{S} = A(\cos\theta_{x},\cos\theta_{y},\cos\theta_{z})\]